"The Journey is the Reward"

March 22, 2012 § 2 Comments

It’s easy to hate thatgamecompany and its prominent front-man Jenova Chen. Few in the games industry are willing to attach themselves to the games-as-art movement with quite as much emphasis, and fewer still from larger development companies. Creative directors such as Clint Hocking and Ken Levine are certainly champions of the movement, but whilst their games explore themes and ideas beyond the literal, the games themselves can still be enjoyed from a purely mechanical standpoint by those that choose to.Journey, and thatgamecompany’s previous releases Flower and Flow are ambitious because although they’re not bad games per se, from a traditional standpoint they’re fairly average experiences. There’s a little more to Journey in this regard, but it’s not a game that’s going to challenge you, and nor is it one you’ll feel the need to return to in order to get the full experience. Thankfully for anyone willing to spend £10 on what is essentially an art-game, it manages to deliver in spades.

« Read the rest of this entry »


Where Am I?

You are currently viewing the archives for March, 2012 at The Clockwork Manual.